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Armor Sets



Armor

Type

Modification

No Grade

Wooden

Light

+2% Pdef, +41 HP

Devotion

Robe

+15% casting speed

D Grade

Mithril

Heavy

+20 Poison Resistance, With Shield + 126 HP

Brigandine

Heavy

+153 HP, +5% Pdef

Reinforced Leather

Light

+80 MP

Manticore

Light

+91 MP

Knowledge

Robe

+10% Matk -5 MP Regeneration

Elven Mithril

Robe

+7 Speed, -1 INT, +1 WIT

C Grade

Chain

Heavy

+5% to Dagger Defense, With Shiled +198 HP

Composite

Heavy

+5795 Weight , With Shield +5 Mdef

Full Plate

Heavy

+269 HP, With Shield +5 shield blocking rate

Tempered Mithril

Light

+4 Evasion

Plated Leather

Light

+4 STR, -1 CON

Theca

Light

+5% Pdef

Drake

Light

+5% Mdef

Karmian

Robe

+5% Pdef, +15% Casting Speed

Demon

Robe

-269 HP, +4 INT, -1 WIT

Divine

Robe

+5% Pdef, +170 MP, -1 INT, +1 WIT

B Grade

Zubei Heavy

Heavy

+5%pdef, +294HP

Avadon Heavy

Heavy

+294HP, with Shield +24% Shield Defense

Blue Wolf Heavy

Heavy

+7 speed, +5% HP regeneration, +3 STR, -1 CON, -2 DEX

Doom Heavy

Heavy

+320 HP, + water breath, -3 STR, +3 CON, with Shield +24% Shield Defense

Zubei Light

Light

+4 Evasion

Avadon Light

Light

+5.25% Mdef, +5795 Weight

Blue Wolf Light

Light

+5% Pdef, +15% Cast speed, -2 INT, +3 MEN, -1 WIT

Doom Light

Light

+ water breath, +2.7% Patk, +2.5% MP regeneration, -1 STR, -2 CON, +3 DEX, -20% Poison chance

Zubei Robe

Robe

+10%Matk, -5%MPregen

Avadon Robe

Robe

+5% Pdef, +15% Castspeed

Blue Wolf Robe

Robe

+206 MP, +5% MP regeneration, -2 INT, -1 MEN, +3 WIT

Doom Robe

Robe

+7 speed, + water breath, +5% MP regeneration, +2 INT, +1 MEN, -3 WIT

A Grade

Majestic Heavy

Heavy

Physical attack power +4%, accuracy +3,

probability of being afflicted with stun -50%, STR+2. CON-2.

Nightmare Heavy

Heavy

Physical attack power +4%, probability of being affected by sleep/hold -70%,CON+2, DEX-2. With Shield an enemy's melee attacks will be reflected slightly by 5%.

Tallum Heavy

Heavy

Physical attack speed +8%, weight limit +5759, probability of

receiving poisoning/wounds -80%, STR+2, CON-2.

Dark Crystal Heavy

Heavy

Amount of healed +4%, probability of paralysis -50%, STR-2, CON+2. With shield increase shield defense +18%.

Majestic Light

Light

Bow attack power +8%, maximum MP +240, weight limit +5759,

probability of being afflicted with stun -50%, DEX+1, CON-1.

Nightmare Light

Light

Magic defense +4%, probability of being afflicted with sleep/hold -70%, recovers about 3% in HP from the melee damage delivered to an enemy, DEX+1, CON-1 .

Tallum Light

Light

MP recovery speed +8%, maximum MP +222, probability of receiving poisoning/wounds -80%, MEN+2, WIT-2.

Dark Crystal Light

Light

Physical attack speed/physical attack power +4%, probability of paralysis -50%, STR+1, CON-1.

Majestic Robe

Robe

Maximum MP +240, magic casting speed +15%, MP recovery speed +8%, probability of being afflicted with stun -50%, MEN+1, INT-1.

Nightmare Robe

Robe

MP recovery speed +4%, magic attack +8%, probability of being afflicted with sleep/hold -70%, INT+2, WIT-2.

Tallum Robe

Robe

Magic casting speed +15%, magic defense +8%, probability of receiving poisoning/wounds -80%, INT-2, WIT+2.

Dark Crystal Robe

Robe

Physical defense +8%, magic casting speed +15%, movement speed +7, reduces probability of spell cancellation slightly, probability of paralysis -50% WIT+2, MEN-2.

           

Design & coding by TIC2000 © 2005